I also recommend enabling V-Sync as it removes screen tearing in full screen mode. If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. If you still think "I'd rather just play the Wii U version" then this probably isn't for you. If you don't like the way my texture pack looks over the Wii U version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like.
You can however play the game on a modern TV with active frame interpolation to get a faked 60 FPS, at the cost of increased input lag.
There is no 60 FPS patch available as of yet. The Legend of Zelda: Twilight Princess/Unused Textures There are no plans to port it to the Wii U version. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. The p version is scaled to 4x the default resolution, which results to slightly above p. Taking into account that you are using the provided widescreen hack of course. You will of course be fully credited for any work you submit. I am completely up for suggestions, changes and submissions. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled. Some filtered textures have been modified or changed entirely to look better as well. Many other textures have been been up-scaled using A. Out of these textures a few hundred have been completely re-textured.
If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.Some general info regarding this texture pack which you should read before you download it. I DID NOT USE ANY GOOGLE IMAGES! I Enlarge the texture with Alien Blow-up, and then trace it. I also want to let everybody know that 90% of the textures, including Link and Epona, and all characters, are completely redrawn by me, digitally. Sylux: Future engine improvements hacks developer/modder Richard(rlaugh0095): Supporter | Creates HD Gameplay Videos of Our Pack Tino: Ishiiruka Developer | SSAO and DoF Implementation(more to come!) If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.) If you are still experiencing an FPS drop, try disabling Anti-Aliasing by setting it to "None" or try using a lower "Internal Resolution." If none of that helps, then you can just use DoF by selecting "DOF" in the "Post-Processing Effect" drop-down menu. If the game slows down, using SSAO, try turning down the "SSAO Quality" slider or perhaps the "Sample Range" slider. You can customize the settings to your liking.
Watch Me Stream the Pack and Show the Process of Creating Textures Live I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel.
I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. I've seen some people that had success with some effects, but no tutorial. I'm aiming to get SSAO or HBAO, and DoF to work properly. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry/ugly textures. I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style.